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Duration    October 18 to December 10, 2006
Venue        Seoul Museum of Art
Theme        Dual Realities
Participation    19 countries, 86 works & projects
Director        Wonil Rhee
Curator        Yuko Hasegawa, Lev Manovich, Inris Mayer, Pi Li


The 4th Biennale focused on the New Physicality with came out as the Internet and multimedia became part of out lives, the physical world and virtual reality have become closely interrelated in this new ara with media environment. This exhibition analyzed a paradoxical situation where the real world influences virtual reality under the keyword of "Dual Realities." The exhibition approached this New Physicality with an artistic language and diverse and creative ideas that will sublimate positive and negative sides and the division of cyberspace to integration and even healing with three sub-themes, "Dual Realities: Encounter and Clash," "Extension of Reality: Permeation of Experience and Play," "Competitive Realities: Seeking A New Relationship."




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Duration    From December 15, 2004 to February 20, 2005
Venude     Seoul Museum of Art
Theme        Digital Homo Ludens (Game and Play)
Participation    18 countries, 80 works & projects
Director        Jin Sup Yoon
Curator        Johan Pijnappel, Liz Hughes, Hands D. Christ, Tilman Baumgaertel


The 3rd Biennale exhibition explored the language and structure of games and play in this era. The exhibitio forcused on game culture that is represented by computer games, which are integrated in the everyday lives of many people; the economic impact of the games industry, and socio-cultural implications of various kinds of existing games, are examined from various angles with the focus of media art in the main exhibition. By examining this current phenomenon, the future implication of the game culture and the media art are also explored.


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Duration    September 26 to November 24, 2002
Venue        Seoul Museum of Art
Theme        Lunar's Flow
Participation    21 countries, 200 works & projects
Director        Wonil Rhee
Curator        Marie de Brugerolle, Michael Cohen, Huang Du, Gregor Jansen,
                  Kim Machan, Gunalan Nadarajan, Azumaya Takashi


The main theme of The 2nd Seoul International Media Art Biennale was "Luna's Flow." In The moon has always been a resource of Utopian filled with myths and legends for the humankind. In this biennale, the transcendental sublime of the moon was compared to the new Cyber Sublime where Neo-Transcendental grounds exceed the Basic Reality. The exhibition was divided into four sub-projects under the themes of "Digital Sublime", "Cyber Mind", "Luna's Children" and "Luna Nova", and various media artworks were arranged to realize the notion of "Sublime" in the "Cyber Space" that was compared to the moon.



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Duration    From September 2 to November 15, 2000
Venue       Seoul Metropolitan Museum
Theme        City: between 0 and 1
Participation    161 works & projects
Director        Misook Song
Curator        Barbara London, Jeremy Millar, Hans-Ulrich Obrist, Ryoung Hak Ryu


The 1st Seoul International Media Art Biennale was based on the theme "City: between 0 and 1" that is to interpret the ways in which the digital revolution is transcending physical boundaries of space and time. It was an artistic and cultural trial to underscore the deliberate and strong intentions of the megalopolis of Seoul to search for new directions, a new ethos in an uncertain yet exiting age, and examined a broad spectrum of media art ranging from mixed-media installations to computer-generated works, dating from the inception of media art to the present. Many worldly renowned artists such as Nam June Paik, Vito Acconci, Laurie Anderson, Dan Graham, Matthew Barney, Gray Hill, Joan Jonas, Bruce Nauman, Bill viola, Tony Oursler and Stan Douglas alongside relatively young and emerging artists participated in this exhibition.
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Seoul International Media Art Biennale

Seoul International Media Art Biennale(media_city seoul) is a media art event sponsored by Seoul Metropolitan Government which was first held with the beginning of the new millennium. This cultural and artistic event is designed to present and explore the field of media art, the convergence of the cutting edge technology and the contemporary arts, and furthermore to predict and suggest its new directions and potentials by examining the points of contact and intersection among the arts, technology and industry with fresh and new ideas.
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